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Quite a moving experience. I am interested to play this again in maybe a year or so, to check how the story would change for me. Especially on the parts where I was asked to do certain things.
On first glance before playing I thought this will be a fast playthrough as I saw there is a lot of art and not necessarily a lot of advices. But I was wrong, there was some stuff to think through and to unpack. Liked the melancholy vibe as well.


Thank you so much for commenting and for the kind words! <3

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oh my god this was beautiful. It made me feel things and it gazed right into my soul in a serene and grey manner. I loved the interactive parts and the actions to get immersed with the character. It was amazing to experience <33


this was such a beautiful story. Love the interactive elements and the melancholy vibes!


I like role-playing games that try new things, and when it's in the form itself that there is experimentation, I'm even more a customer. Mud is on the border of role-playing, as it seems to be more of a first-person interactive story, something close to a contemplative video game with several possible endings... But most of all, it's in the form of a comic book illustrated with wispy blobs and blurred outlines, making the story of this golem something touching outside of any game. I felt like I was playing Mud just by reading it, and it was quite an experience.


At 1 point after I was invited to walk in the rain, I was listening to this:

At 1 point as I was asked if I’d like to change my dream, I made a card

At 1 point I was a planet

At 1 point I thanked the golem that was me and the writers and patrons who were not.

At 1 point I wrote a note hoping someone finds it



Mud: A Golem Memoir is wonderful. It's an engaging solo game comic touching on themes like the meaning of existence, personal aspirations, and search for community. The evocative images really make it shine, and I assume you can read and enjoy Mud as a short graphic novel. But playing the story yourself is more rewarding. Within the narrow limits of the format, Hannah Shaffer and Evan Rowland use clever design to offer personal connection and interesting choices for the reader. I was surprised how well I was drawn into the story.

(CN for marginalization, loneliness, self harm)