Hi! The answers aren't pre-written. Instead, players get opportunities to establish clues and connections as they play, and eventually combine those small truths into one of the larger answers: who did it; what was their motive; and how did they pull it off?
The mystery can be developed procedurally using the rules in the book, or you can use one of the 9 quick-start settings to establish the world and case. Each quick-start has illustrated leads you can print and pin to your cork board as you play.
Let me know if there's anything else you have questions about! Thanks for checking out the game :)
silly question because the description says 3-4 players, but how feasible is adding a few more players to the game? would anything break, or would it just be a longer session? heard this game played on friends at the table's bluff city season one and am really psyched to play it some day. thanks
Hi, Evan here, thanks so much for getting the game!
Playing with more than 4 players is definitely doable, it just changes the game's balance in a few ways. Before I mention those, you could avoid the issues by having some players play jointly, using a single character sheet, making decisions and roleplaying together. Holmes and Watson, Thelma and Louise, partnered police, an old retired couple - any team that will work together and share stats.
If you instead go with additional individual characters, the game won't actually be too much longer. The main thing to keep in mind is that every player will have fewer turns in the spotlight. That might mean they don't have enough airtime to give their character a satisfying arc. Your group can mitigate that by including more player characters in each scene, and giving them space to play and evolve even when they aren't in the spotlight.
Another effect is that the damage of the case will be divided between more players - so each individual character won't get as bloodied or broken by their investigation. You could just accept that, and play a gentler, easier game. If you'd rather keep things rough, try this: After character setup, for each player beyond the fourth, have every character take one damage to one of their four stats. Choose any stat except the lowest (or tied for lowest).
Thanks again, and please feel free to reach out if any other questions come up! Best of luck on the case! 🕵️♀️
There's nothing quite like Noirlandia. This intriguing game feels much like the dark, mysterious cities that it emulates: once take the time to find your way around, you'll unlock a world of incredible depth and stunning possibilities. Learn the by-words, look for the secret signs, and keep your head down: there's new things to discover around every turn.
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Hi :) Are the mysteries written or do the players have to come up with the mystery and find the answer themselves? Thank you!
Hi! The answers aren't pre-written. Instead, players get opportunities to establish clues and connections as they play, and eventually combine those small truths into one of the larger answers: who did it; what was their motive; and how did they pull it off?
The mystery can be developed procedurally using the rules in the book, or you can use one of the 9 quick-start settings to establish the world and case. Each quick-start has illustrated leads you can print and pin to your cork board as you play.
Let me know if there's anything else you have questions about! Thanks for checking out the game :)
silly question because the description says 3-4 players, but how feasible is adding a few more players to the game? would anything break, or would it just be a longer session? heard this game played on friends at the table's bluff city season one and am really psyched to play it some day. thanks
Hi, Evan here, thanks so much for getting the game!
Playing with more than 4 players is definitely doable, it just changes the game's balance in a few ways. Before I mention those, you could avoid the issues by having some players play jointly, using a single character sheet, making decisions and roleplaying together. Holmes and Watson, Thelma and Louise, partnered police, an old retired couple - any team that will work together and share stats.
If you instead go with additional individual characters, the game won't actually be too much longer. The main thing to keep in mind is that every player will have fewer turns in the spotlight. That might mean they don't have enough airtime to give their character a satisfying arc. Your group can mitigate that by including more player characters in each scene, and giving them space to play and evolve even when they aren't in the spotlight.
Another effect is that the damage of the case will be divided between more players - so each individual character won't get as bloodied or broken by their investigation. You could just accept that, and play a gentler, easier game. If you'd rather keep things rough, try this: After character setup, for each player beyond the fourth, have every character take one damage to one of their four stats. Choose any stat except the lowest (or tied for lowest).
Thanks again, and please feel free to reach out if any other questions come up! Best of luck on the case! 🕵️♀️
There's nothing quite like Noirlandia. This intriguing game feels much like the dark, mysterious cities that it emulates: once take the time to find your way around, you'll unlock a world of incredible depth and stunning possibilities. Learn the by-words, look for the secret signs, and keep your head down: there's new things to discover around every turn.
Wow, thank you so much! We're beyond flattered!